Voices that Matter – Seattle

This April 8-10 I will be speaking at the Voices that Matter Conference in Seattle.

My talk is on Performance Tips and Tricks for Cocos2D, learn how to keep your game at 60 frames per second even on a iPhone 3G!

On April 8th Ray Wenderlich and I are doing a full day long workshop on learning Cocos2D via MiniGames. It’s part lecture, part hands-on, with lots of sample code and time in Xcode. If you have been waiting to learn Cocos2D this workshop will get you from zero to building your own games in one caffeine filled day. Don’t just take my word on it, see the other great speakers on the schedule here:

Lastly, you can still save $100 off the price with the code SEASPK2

Hope to see you in Seattle,




  1. Dani says:


    Will all these performance tricks be on your cocos2d book? I’m intrigued about how to keep 60 fps on the 3G. I’ve done some tests on an iPhone 3G, and it seems that performance is better with iOS 3.x than 4.x. Using batch nodes and objects caches seems to help too.

    When will your book be released?


  2. Rod says:

    There are some performance tips, tricks, and examples of using Instruments in Chapter 16.
    On the iPhone 3G and older devices textures tend to be the bottleneck, keeping the number of texture bind calls down, and the amount of texture memory being used helps a ton.
    Once Voices that Matter completes in April, I will post the slides on the site.

    The book is in the production stages now, Ray and I finished all of the edits ūüôā

  3. […] Rod Strougo, lead developer at Prop Group, is creating killer apps and literally writing¬†the book on Cocos2D development for iPhone and iPad. One of our team members recently created music for Rod’s¬†forthcoming game,¬†Space Viking. We encourage you to¬†Join Rod for some hands on Cocos2D training at the¬†Voices That Matter iPhone Developers Conference, April 8-10 in Seattle. […]

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