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Intro to iOS Development

Yesterday I did a quick talk+demo on how to begin iOS Development. The talk was for folks just starting out from other languages or new to programming in general. I have added notes to the slides, including links to the Apple Docs, books, source code, and more. My slides for the Intro to iOS Development [...]

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Performance Optimization for your iOS Games and Apps

A couple of months ago I had the opportunity to present on Performance Optimizations for iOS Games and Apps in Atlanta, and later in Boston at the Voices that Matter Conference. This talk covers the top 10 things you can do to improve performance of your games or apps. You can get the slides here [...]

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Voices that Matter – Seattle

This April 8-10 I will be speaking at the Voices that Matter Conference in Seattle. My talk is on Performance Tips and Tricks for Cocos2D, learn how to keep your game at 60 frames per second even on a iPhone 3G! On April 8th Ray Wenderlich and I are doing a full day long workshop [...]

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Cocos2D Book Materials – Chapters 1 – 4

Update: The latest book materials can be found at: http://cocos2dbook.com/cocos2d/sourcecode/ If you are looking for the images or completed source code projects for Chapters 3 and 4 of Learning Cocos2D, look no further: For Chapter 3: Images Folder Space Viking Project (Chapter 3) For Chapter 4: Images Folder Plists Folder Space Viking Project (Chapter 4) [...]

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Installing GIT on your Mac & Cocos2D from GitHub

Some of you may be new to Git and are wondering how to go about getting the latest Cocos2D iPhone source on your Mac. Here is how to get Git installed in a few easy steps. To access any GIT repositories you will need GIT installed on your Mac. If you do not already have [...]

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