by Rod
on February 21, 2012
in Cocos2d, Conferences, Tutorials
A couple of months ago I had the opportunity to present on Performance Optimizations for iOS Games and Apps in Atlanta, and later in Boston at the Voices that Matter Conference. This talk covers the top 10 things you can do to improve performance of your games or apps. You can get the slides here [...]
by Rod
on September 15, 2011
in Cocos2d, Conferences
This week Ray and I got to present an Intro to Cocos2D talk at the 360iDev Conference in Denver. We had a great time at the conference, and appreciate all of the people that showed up at our talk. Here are the slides and code for the talk. Hope to see you at the next [...]
by Rod
on August 4, 2011
in Box2D, Cocos2d
So you want to be a game developer but missed our last workshop in Atlanta. Fear not, you have two more chances: Ray and I are teaching the Beginning iPhone Game Development Workshop with Cocos2D in two locations: There is a 2 day version: October 15th and 16th in Denver, Colorado. Use the code “Prop” [...]
by Rod
on May 9, 2011
in Cocos2d, Conferences
So you want to be a Game Developer? If you are like us, you have been thinking about making your own games since you were a kid. I started with an Apple ][, some of you way earlier and some of you are just now starting. Either way. the hardest part is taking that first [...]
by Rod
on January 4, 2011
in Box2D, Cocos2d, Mac
Adding in the Physics In the last post you learned how to create a Cocos2D game for the Mac. For this post I am going to cover how you can add the Box2D Physics engine to your Cocos2D Mac games. It is really pretty easy, here you will learn how to get Box2D integrated into [...]
by Rod
on December 28, 2010
in Cocos2d, Mac
Cocos2D is an excellent Objective-C framework for games, and hopefully you have heard or been looking at a certain Cocos2D book on Safari On-Line. Most of the tutorials out there are about running Cocos2D on iOS devices, but as of the last release, it now runs on the Mac too. In fact if your game [...]
by Rod
on December 18, 2010
in Cocos2d
In order to make it easier on you, the reader, we have bundled all of the resources and source code into a single DMG image. You can download it Entire DMG here. You can also download just the individual chapters: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter [...]
by Rod
on October 29, 2010
in Cocos2d, Conferences
If you have been following #idevblogaday this week you have seen other developers talk about the reasons you should be at the 360iDev conference. I completely agree with their posts, here is my story. My first time at 360iDev was in Denver in Sept 2009. I’ve been to large conferences before, and even smaller ones, [...]
by Rod
on October 28, 2010
in Cocos2d, Tutorials
Update: The latest book materials can be found at: http://cocos2dbook.com/cocos2d/sourcecode/ If you are looking for the images or completed source code projects for Chapters 3 and 4 of Learning Cocos2D, look no further: For Chapter 3: Images Folder Space Viking Project (Chapter 3) For Chapter 4: Images Folder Plists Folder Space Viking Project (Chapter 4) [...]
by Rod
on October 5, 2010
in Cocos2d, Conferences
2010 is not over yet, and there are at least two great conferences to wrap up the year. Voices that Matter Conference in Philadelphia, October 16th and 17th and 360iDev Conference in Austin, November 7th to 10th. Both conferences have a great line up of speakers including Mike Daley at VTM and Noel Llopis at [...]