by Rod
on February 21, 2012
in Cocos2d, Conferences, Tutorials
A couple of months ago I had the opportunity to present on Performance Optimizations for iOS Games and Apps in Atlanta, and later in Boston at the Voices that Matter Conference. This talk covers the top 10 things you can do to improve performance of your games or apps. You can get the slides here [...]
by Rod
on September 15, 2011
in Cocos2d, Conferences
This week Ray and I got to present an Intro to Cocos2D talk at the 360iDev Conference in Denver. We had a great time at the conference, and appreciate all of the people that showed up at our talk. Here are the slides and code for the talk. Hope to see you at the next [...]
by Rod
on August 4, 2011
in Box2D, Cocos2d
So you want to be a game developer but missed our last workshop in Atlanta. Fear not, you have two more chances: Ray and I are teaching the Beginning iPhone Game Development Workshop with Cocos2D in two locations: There is a 2 day version: October 15th and 16th in Denver, Colorado. Use the code “Prop” [...]
by Rod
on May 31, 2011
in Personal, Time Management
The Learning Cocos2D book is complete and headed to printers. I’m happy with the way it turned out, and hope you guys find it useful and a good read. Before we get any further, if you want to pre-order the book: On Amazon (paper book) On InformIT (paper, PDF, ePub, etc) The blog posts here [...]
by Rod
on May 9, 2011
in Cocos2d, Conferences
So you want to be a Game Developer? If you are like us, you have been thinking about making your own games since you were a kid. I started with an Apple ][, some of you way earlier and some of you are just now starting. Either way. the hardest part is taking that first [...]
by Rod
on February 25, 2011
in Conferences, Tutorials
This April 8-10 I will be speaking at the Voices that Matter Conference in Seattle. My talk is on Performance Tips and Tricks for Cocos2D, learn how to keep your game at 60 frames per second even on a iPhone 3G! On April 8th Ray Wenderlich and I are doing a full day long workshop [...]
by Rod
on January 11, 2011
in Personal, Workspace
In the last month I have been working standing up most of the day. Why I chose to do this crazy thing of coding standing up is the topic of this week’s post. As some of may know I come from a certain soccer playing country. We call it futebol, but I’ve lived in the [...]
by Rod
on January 4, 2011
in Box2D, Cocos2d, Mac
Adding in the Physics In the last post you learned how to create a Cocos2D game for the Mac. For this post I am going to cover how you can add the Box2D Physics engine to your Cocos2D Mac games. It is really pretty easy, here you will learn how to get Box2D integrated into [...]
by Rod
on December 28, 2010
in Cocos2d, Mac
Cocos2D is an excellent Objective-C framework for games, and hopefully you have heard or been looking at a certain Cocos2D book on Safari On-Line. Most of the tutorials out there are about running Cocos2D on iOS devices, but as of the last release, it now runs on the Mac too. In fact if your game [...]
by Rod
on December 21, 2010
in Personal, Time Management
I had some Cocos2D topics lined up for today, but did not manage to have the sample code finished in time, so with one kid asleep and with the baby being rocked to sleep, I will have to make this short with a promise for more technical goodness on next week’s post. I work out [...]